![]() The mechanics, though, would definitely need a bit of work. It wouldn't require a radical design overhaul. ![]() In many ways, adding roguelike elements would require minimal tweaking of the existing Ice Climber framework. In many ways, an Ice Climber roguelike would be an inverted take on Moppin and Devolver Digital's excellent Downwell.Īfter failing, you could trade some of the vegetables you collected during the run for persistent upgrades that better equip Popo and Nana for subsequent attempts at the mountain. Perhaps there could even be little base camps on the periphery here and there to visit and buy equipment and items from. ![]() However, now the mountains could be procedurally generated, becoming more and more demanding as you ascend. You'd still play as Popo and Nana, working your way up vertically constructed mountains to bonk condors and recover stolen vegetables. Essentially, it could retain the vertical structure of the original NES title.
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